Upcoming events.
Campaign 2, Episode 35 – The Case of the Onslaught at the Orphanage, Part 2
We join our investigators in the middle of combat after they waded into a battle between the Slaadi and Modron in the orphanage last week. Watch on YouTube
Campaign 2, Episode 34 – The Case of the Onslaught in the Orphanage
Our trio of investigators enter the orphanage to look for signs of Slaadi and get way more than they bargained for. Watch on YouTube
Campaign 2, Episode 33 – The Case of the Necrotic Nightclub
After regrouping and resting up at a party member's idyllic forest abode, the investigators seek advice from one of the city's leaders about what they should do next. Watch on YouTube
Campaign 2, Episode 32 – The Case of the Remote Respite
Our trio of investigators collect Seraphina's family and retreat to Gus's home in the woods to rest, recover, and regroup. Watch on YouTube
Campaign 2, Episode 30 – The Case of the Fraudulent Flatmate, Part 1
After confirming that one of the group’s close friends is not who they seem, the group set out to confront her (and distract themselves along the way). Watch on YouTube
Campaign 2, Episode 29 – The Case of the Whispers in the Watering Hole
Our trio of investigators head to the tavern where the murder victim had his secret meetings to find out who exactly he was meeting with. Watch on YouTube
Campaign 2, Episode 27 — The Case of the Matriarch in Mourning
As our intrepid investigators find themselves with unfettered access to the crime scene where Overton’s greatest merchant and benefactor was killed, can the victim’s widow help them crack the case? Watch on YouTube
Campaign 2, Episode 26 — The Case of the Trickster in the Tavern
As our intrepid investigators meet up with Stickybeak at a tavern to provide an update on the case, a sudden sneeze has unexpected results.
Campaign 2, Episode 25 — The Case of the Skirmish and the Students
We pick up our regular campaign with an attempted kidnapping. Seraphina has a bag over her head. Ulua and Seraphina are surrounded. Gus is hiding in cover mere steps away. What will happen? Watch on YouTube
Side Quest: Escape from Necromantia, Part 2
Join us for the conclusion of our side quest as Kyros, Angora, and B.R.U.C.E. try to escape from the terrifying undead land of Necromantia with their gold...and their lives. Watch on YouTube
Side Quest: Escape from Necromantia — Part 1
Join a group of adventurers thrown together by fate as they try to find a way out of the feared undead city of Necromantia.
Campaign 2, Episode 24 – The Case of the Ruse in the Report
Gus searches the Hall of Records for his companions as Ulua and Seraphina continue their investigation.
Campaign 2, Episode 23 — The Case of the Romance in the Records
Ulua and Seraphina check in at home before following up on Stickybeak's quest at the city's Hall of Records.
Campaign 2, Episode 22 – The Case of the Lazaretto and the Lease
As Gus gets called away to settle some legal matters, Ulua and Seraphina must decide what to do next.
Campaign 2, Episode 21 – The Case of the Merchants in the Market, Part 2
SWORD! SWORD! SWORD! Ulua and Gus escort an intoxicated Seraphina to the blacksmith to finally get her new weapon before going on some additional shopping adventures of their own.
Campaign 2, Episode 20 – The Case of the Merchants in the Market, Part 1
After finding their way back to Overton, the three adventurers take some time to close a few loopholes, sell some loot, and look for new opportunities.
Campaign 2, Episode 19 – The Case of the Calamari in the Cave
Gus, Seraphina, and Ulua try to find their way back into the city through the lesser-known regions of Underton. The journey proves harder than expected.
Campaign 2, Episode 18 – The Case of the Danger in the Dungeon, Part 4
Gus, Seraphina, and Ulua discover a priceless orb hidden away in a secret safe within the dungeon. So, just pick it up, right?
Campaign 2, Episode 17 – The Case of the Danger in the Dungeon, Part 3
As our adventurers continue their exploration of the abandoned Ascended Temple, they come to realize that it's not so abandoned after all.
Campaign 2, Episode 16 – The Case of the Danger in the Dungeon, Part 2
Gus, Seraphina, and Ulua delve deeper into the abandoned Ascended temple as they search for evidence that can help them get justice for victim's of the Wyvern's Venom epidemic, and any evidence that can help them move any of their other open cases forward.
Campaign 2, Episode 15 - The Case of the Danger in the Dungeon, Part 1
With all roads leading to the abandoned Ascended temple, Seraphina, Ulua, and Gus set out to find a way inside.
Campaign 2, Episode 14 - The Case of the Mystery in the Music
As the party wraps up, Seraphina, Ulua, and Gus find themselves with a plethora of new leads — leads that all point to the same place.
Campaign 2, Episode 13 – The Case of the Subterfuge and the Siren
Gus, Seraphina, and Ulua call in all their favors to throw a charity event that will attract the cities elite, hoping to create opportunities to get much-guarded information on their various ongoing investigations.
Campaign 2, Episode 12 — The Case of the Politician and the Prisoner
Ulua, Seraphina, and Gus pursue some lingering evidence and new clues that could provide some answers about the illusory figure they saw in the fortune cookie vision.
Campaign 2, Episode 11 - The Case of the Respite and the Runaway Responsibilities
After a series of harrowing near-death experiences, our adventurers seek some much needed rest. But with many clues and opportunities before them, that rest is short-lived.
Campaign 2, Episode 10 – The Case of the Sickly Shut-in and the Surreptitious Squelch, Part 2
After saving Seraphina’s father from the collapsing house, the team realizes he needs medical attention — and quickly. And he may not be the only one.
Campaign 2, Episode 9 - The Case of the Sickly Shut-in and the Surreptitious Squelch
After a brush with death and narrow escape, Gus and Ulua seek some much-needed rest while Seraphina heads home to check on her family. Their downtime is quickly cut short as new troubles arise.
Campaign 2, Episode 8 — The Case of the Goddess and the Great Beyond, Part 2
Our adventurers try to get help for Gus, but saving him may require intervention from the Goddess of Death herself. Is it already too late? And does Gus even want to be saved?